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(m) 949-864-9506 | (e) odesssamaks@gmail.com

Summary

Bachelor of Science in media art and game design, with five years of training and experience. Proficient in a variety of 3D modeling techniques and software, showcasing attention to detail and a strong commitment to crafting visually realistic props. Skilled in creating diverse models across different complexity levels, comfortable working independently or as part of a team. Experienced in shaping different aspects of video game projects, including level design, object creation, character design, and animation, always aligning with project needs and vision.


Technical Skills

Skills
- Proficiency in 3D modeling software including Maya, ZBrush, and Substance Designer
- Experienced with 2D software like Adobe Photoshop
- Solid understanding of 3D modeling techniques, encompassing texturing, shading, and UV mapping
- Knowledgeable with game engines such as Unity and Unreal Engine
- Capable of producing high-quality, realistic models suitable for films, video games, and digital media
- Strong problem-solving skills with the ability to troubleshoot any issues that may arise during the modeling process

Softwares
- Autodesk Maya
- Substance 3D Painter, Designer & Sampler
- Zbrush
- Adobe Photoshop
- Unreal Engine
- Unity

Languages
- English
- Ukrainian
- Russian

Education
Art Institute of California, Orange County, Los Angeles, CA
- Bachelor of Science in media art and game design
- 3.8 Major GPA, 2018
Honors: International Business Honor Society, Delta Phi, 2018

Experience

“Viking Village”
Single-player, first-person adventure game set in a forestry area with a small, fortified Viking village. Built in Unreal Engine 4, this project features custom Viking assets and Infinity Blade nature assets.

- Crafted diverse building structures (Homes, Towers) to shape the Viking village.
- Implemented defensive elements (Barricades, Fences, Gates) for strategic gameplay.
- Designed a variety of objects (Weapons, Tables, Stands, Cooking Pits) to enhance the immersive environment.
- Utilized Maya, Substance Painter, and Unreal Engine alongside Infinity Blade assets to bring the Viking Village to life.


“Speed Through Seasons”
This 3D cooperative racing adventure game is constructed in Unreal Engine 4, featuring Infinity Blade Assets. It seamlessly shifts between various seasons and climate changes. The track incorporates three glowing walls that can be destroyed upon impact, revealing a new season, and extending the track. The course presents challenges with obstacles like jumps, gaps, barrier-free bridges, and large spheres obstructing the driver's path.

- Dynamic track with three glowing walls, destructible upon impact, revealing new seasons and track continuations.
- Diverse obstacles, including jumps, gaps, bridges without barriers, and massive spheres challenging the player.
- Carefully crafted levels for every season, guaranteeing an engaging and challenging gaming experience.
- Created with Unreal Engine and enhanced by Infinity Blade assets, merging innovation and creativity to deliver an engaging adventure.


“Roller Baller”
Embark on a solo journey with this 3rd person adventure puzzle game, crafted in Unreal Engine 4 and featuring Infinity Blade Assets. Utilizing a 3D axis, players control the balance of objects to progress through the game. Navigate a track filled with obstacles that demand strategic maneuvering to complete each level. Players must employ all available tools and skills to overcome challenges.

- Developed levels, determined item drop locations, and thoughtfully arranged the timing and placement of each unit.
- Crafted in Unreal Engine alongside Infinity Blade assets


“Property Models”
Created diverse prop models, including:

- Missile Complex Structure: Constructed from thick metal plates, remotely controllable, and adaptable for mounting on any flat surface.
- World War II Mortar Crate: Featuring 60M TNT shells, equipped with two steel clips on each side to securely seal the lid.
- Realistic Digital Piano Model: Captured the essence of a Yamaha P155B in a detailed and accurate representation.
- Various other prop models: Crafted a range of props, including a wooden danger sign, construction barrier, explosive barrel, spike bat, Viking shield, medieval mace, medieval war axe, and more.

Tools used: Adobe Photoshop, Autodesk Maya, Substance Painter, and Unreal Engine